Friday, February 3, 2012

Formulas in Violent Video Games

All violent video games follow a basic formula.  I have picked three common formulas that are frequently followed, and provided an example for each.

The first formula I will discuss is based on current affairs and war-type scenarios.  This formula is usually based on the United States fighting against another country.  The United States will be unable to resolve issues with another country. One country will resort to war and invade the other country.  The person controlling a character will choose sides, and fight against the other country's enemies.  There will be different goals, and missions that will need to be accomplished. The game will end with one final battle or mission defeating the enemy country.  Battlefield 3 follows this formula.  United States goes to war with Russia.  The user controls an American soldier, and has to accomplish different goals to defeat the enemy.  The game ends with one last mission resolving the problem.

The second formula I will discuss is based on alien invasion.  Aliens will unexpectedly invade earth, and strive to exterminate the human race.  The alien invaders will attack in different waves.  Each wave will be harder, and more difficult to defend than the last.  As the gamer progresses they will unlock more powerful weapons to defend against the next wave.  The gamer can withstand all of the alien's waves and remain victorious.  Space invaders follows this formula.  This games focuses on using firepower to defend yourself from alien invasion. As the waves get more difficult, you acquire more weapons.  The game is a fight for survival, and possibly defeating the intruders.

The last formula I will discuss is based on evasion and survival.  The gamer will control a character whom has been held captive.  The character will have to evade their captives and defeat all enemies. The character must accomplish objectives while saving other prisoners.  The game will end with the character saving their fellow prisoners, defeating the enemies, and attaining freedom.  Oddworld follows this formula.  In this game the characters starts out as a prisoner on another planet.  The character must fight off enemies to evade his captives.  The character becomes a hero, and frees his fellow prisoners.  He defeats the enemy, and acquires their freedom.
       

These formulas give the gamer a reason to fight.  Usually the gamer is fighting for a just reason, giving the character a right to commit such acts of violence.  This could give this artifact more respect.  If the violence is serving a valid purpose, then it is not senseless murder.  The people that are playing these video games may not be perceived as easily provoked violent individuals.  The formulas give the gamer a purpose, and step-by-step objectives to complete.  Without proper formulas the game would seem inconsistent, and purposeless.  I now have a better understanding of violent video games.  I feel that if I were ever able to develop a game myself, I would be able to develop a proper story line. No matter what current affairs are taking place, violence will always be a part of humanity.  As long as the violent video games follow a formula that is fighting for a good cause, I believe they should be accepted.      

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